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Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
wiki:dnd5:chasseur_sang [16/10/2017 10:44] ambrosios [Devenir un monstre pour comprendre le monstre] |
wiki:dnd5:chasseur_sang [20/10/2017 08:16] (Version actuelle) ambrosios [Ordres de Chasseur de Sang] |
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These warriors have chosen to merge the martial pursuit of deadly weapon play with elements of vicious blood magic to create impressively effective combat techniques. They surrender their own vitality to form a bond with their weapon, allowing them to harness the elements in a whirlwind of dangerous strikes. Their deep knowledge and unnatural connection with wicked creature allows them an advantage in tracking, hunting, and destroying even the most resilient of abhorrent fiends. By mastering control over their own lifeblood and the lifeblood of others, they gain insight into their foes and the ability to manipulate them from the inside. Some brew crude, poisonous alchemical tonics from the harvested organs of felled monsters, mutating their blood and bodies to be even further in tune with their quarry, becoming something other than human themselves. Others go further, reaching out and making a pact with lesser dark entities in hopes of using their grim gifts against greater evils. Many blood hunters push too far for their goals, falling to their own hubris and becoming the monsters they've chosen to hunt. This is the greatest fear of a blood hunter, and of the societies at large that shun them. | These warriors have chosen to merge the martial pursuit of deadly weapon play with elements of vicious blood magic to create impressively effective combat techniques. They surrender their own vitality to form a bond with their weapon, allowing them to harness the elements in a whirlwind of dangerous strikes. Their deep knowledge and unnatural connection with wicked creature allows them an advantage in tracking, hunting, and destroying even the most resilient of abhorrent fiends. By mastering control over their own lifeblood and the lifeblood of others, they gain insight into their foes and the ability to manipulate them from the inside. Some brew crude, poisonous alchemical tonics from the harvested organs of felled monsters, mutating their blood and bodies to be even further in tune with their quarry, becoming something other than human themselves. Others go further, reaching out and making a pact with lesser dark entities in hopes of using their grim gifts against greater evils. Many blood hunters push too far for their goals, falling to their own hubris and becoming the monsters they've chosen to hunt. This is the greatest fear of a blood hunter, and of the societies at large that shun them. | ||
=== Presque aussi craint que leur proie === | === Presque aussi craint que leur proie === | ||
+ | The nature of their abilities and training has bred many rumors across the lands, some of which aren't too far from the truth. Common folk consider them cursed, often turning them away at the door. Nobles see them as occasionally convenient, but a generally reviled nuisance. Mages find them useful allies if kept at arm's length, while pious clerics and paladins keep their distance with a watchful eye. To be a blood hunter is to accept a life of solitude until proven trustworthy and dependable. | ||
=== Créer un Chasseur de Sang === | === Créer un Chasseur de Sang === | ||
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Liste des ordres : | Liste des ordres : | ||
* [[wiki:dnd5:chasseur_sang:ame_profane|Âme Profane]] | * [[wiki:dnd5:chasseur_sang:ame_profane|Âme Profane]] | ||
- | * [[wiki:dnd5:chasseur_sang:chasseur_fantome|Chasseur de Fantôme]] | + | * [[wiki:dnd5:chasseur_sang:chasseur_fantome|Chasseur de Fantôme]] : L'ordre des chasseurs de fantômes est le plus ancien et le plus commun des ordres, car ceux sont eux qui ont redécouvert les secrets de la magie de sang et qui l'ont modifié pour le combat contre les morts-vivants. Ils recherchent et étudient le moment de la mort, obsédés par les mystères de cette transition. Certains s’assiéront près d'un malade en phase terminale afin d'observer de près ses derniers instants tandis que d'autres iront aussi loin que provoquer eux-même une expérience de mort imminente afin de lier leur corps et leur esprit aux royaumes éthérés. |
- | * [[wiki:dnd5:chasseur_sang:mutant|Mutant]] | + | * [[wiki:dnd5:chasseur_sang:mutant|Mutant]] : L'inoculation de la Peste Noire est une expérience douloureuse, marquante et souvent fatale. Ceux qui y survivent sont irrémédiablement changés, transformés. Certains d'entre eux trouvent l'expérience exultante, adoptant cette capacité de transformer sa propre physiologie au travers d'une alchimie corrompue. Un ordre en est né, un ordre qui se concentre sur la création de toxines qui modifient leurs capacités en combat, altèrent leur sang et les transforment petit à petit en quelque chose qui dépasse l'humain. |