Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Les deux révisions précédentes Révision précédente
Prochaine révision
Révision précédente
wiki:dnd5:guerrier_hb [17/01/2018 15:37]
ambrosios [Discipline de combat]
wiki:dnd5:guerrier_hb [18/01/2018 14:34] (Version actuelle)
ambrosios [Discipline de combat]
Ligne 76: Ligne 76:
  
 Choisissez l'une des disciplines suivantes : Choisissez l'une des disciplines suivantes :
-  * Elemental Flux 
-  * Eternal Guardian 
-  * Golden Lion 
-  * Mithral Current 
-  * Piercing Thunder 
-  * Primal Fury 
-  * Riven Hourglass 
   * [[wiki:​dnd5:​discipline:​ange_noir|Ange Noir]] : Les secrets de la discipline de l'Ange Noir sont enseignés par des tuteurs démoniaques et fiélons à leurs serviteurs de sorte à pousser les idiots en quête de pouvoir à apprendre leurs secrets ou ceux qui ont la volonté assez forte de les extirper de ses adeptes infernaux. Peu scrupuleux dans leur manière de se battre, les disciples de l'Ange Noir sont plutôt satisfaits lorsqu'​ils parviennent à blesser leur adversaire de sorte que cela leur assure leur victoire. Cette discipline se concentre sur des frappes simples et puissantes à deux mains, des contres vicieux, l'​intimidation,​ la douleur et le combat déloyal. ​   * [[wiki:​dnd5:​discipline:​ange_noir|Ange Noir]] : Les secrets de la discipline de l'Ange Noir sont enseignés par des tuteurs démoniaques et fiélons à leurs serviteurs de sorte à pousser les idiots en quête de pouvoir à apprendre leurs secrets ou ceux qui ont la volonté assez forte de les extirper de ses adeptes infernaux. Peu scrupuleux dans leur manière de se battre, les disciples de l'Ange Noir sont plutôt satisfaits lorsqu'​ils parviennent à blesser leur adversaire de sorte que cela leur assure leur victoire. Cette discipline se concentre sur des frappes simples et puissantes à deux mains, des contres vicieux, l'​intimidation,​ la douleur et le combat déloyal. ​
 +  * [[wiki:​dnd5:​discipline:​crane_argent|Crâne d'​Argent]] : Disciples of the Silver Crane are men and women for whom the power of the celestial and divine flow into the arts of their blade. The Silver Crane is a goodly discipline that is inspired by the teachings of good aligned outsiders. It focuses on strong strikes designed to combat evil, celestial insights, and combat-predictions to defeat foes and enable the initiator and his allies to endure the hardships of battle against the forces of evil. Upon learning the art of Silver Crane, the disciple becomes in tune with the flows of the celestial realm, gaining heavenly insights into combat as if the angels themselves were granting insight to the warrior in battle
 +  * [[wiki:​dnd5:​discipline:​deesse_endormie|Déesse Endormie]] : Though some put their trust in a well-crafted sword or a solid shield, the greatest warriors know that a tempered mind and devotion to one’s ideals are the sharpest weapon and the toughest armor. A Sleeping Goddess adept strikes his deathblow not at the heart of his foe, but at the ideals and principles the foe devotes himself to, undermining his conceptual basis of reality. Through their mastery of psionics and overpowering force of belief, disciples of this discipline assert their presence on the world, transcending the shackles of reality and making their surroundings their own. A master of the discipline becomes unto a god; he rends minds asunder as easily as bodies and shakes the foundations of others’ beliefs merely by sharing his own
 +  * [[wiki:​dnd5:​discipline:​dragon_agite|Dragon Agité]] : The discipline known as Thrashing Dragon has a long standing tradition amongst both ascetics and daredevils alike, as its movements and style fit both the dedication and tenacity of more disciplined fighters, as well as the erratic and improvisational style of free spirited warriors. Practitioners of the style are often lithe and nimble, graceful and quick, as the style demands speed and the ability to correct one’s movements fluidly. Thrashing Dragon is a demanding style that requires both agility and athletic ability. Its disciples are primarily two-weapon fighters, skilled with weapons that are used for quick slashes and stabs. It is an acrobatic style, using the disciple’s natural speed and grace to avoid blows as opposed to blocking them with their smaller weapons. ​
 +  * [[wiki:​dnd5:​discipline:​flux_elementaire|Flux Élémentaire]] : Equal parts martial discipline and magical art form, the discipline of Elemental Flux is a martial art that is said to have roots in the bloodlines of genies and their mortal descendants. By tapping their magical natures, they were able to pioneer a style of fighting that channeled their innate magic into a cohesive fighting style. Those descended from these original genie battle masters passed their talents down through the generations,​ and the discipline proliferated from there. In the current day, practitioners of Elemental Flux blend arcane elemental energies with martial strikes to create a dizzying array of quasi-arcane,​ magic-infused attacks that spell devastation and ruin to enemies. ​
 +  * [[wiki:​dnd5:​discipline:​furie_primitive|Furie Primitive]] : The way of the Primal Fury is a simple method of undeniable ferocity coupled with unstoppable aggression in the face of the enemy. By focusing the cold rage within a warrior’s heart and combining that power with calculated skill and intellect, the Primal Fury practitioner is a force of remorseless warfare that is capable of truly devastating shows of force. Learned by those emulating the hunt and attack methods of great cats, such as pumas, lions, leopards, and tigers, the early practitioners of this discipline spread throughout the world, teaching it nearly everywhere. Many even regard this discipline as the oldest of all disciplines. The disciples of the Primal Fury have a few unifying principles, however, and that is firstly survival. All disciples of the Primal Fury are survivors of hardships in battle, trading blows stoically and fighting on with indomitable will to live to fight again. This drive to victory makes many of them very taciturn, but others simply shrug off the specter of death and focus more on the moment. ​
 +  * [[wiki:​dnd5:​discipline:​gardien_eternel|Gardien Éternel]] : The exact origins of the discipline of the Eternal Guardian are difficult to determine due to the style’s incredible age. One legend claims it was created by the god who first separated the planes, dividing the mortal from the immortal, while another story insists that it was founded by a single warrior who swore to defend his city from an entire invading army. These stories reflect the core of the discipline: A total devotion to a promise—usually either an oath to an ally that they will survive, no matter the cost to the disciple, or a curse on a foe that they will never escape. Today, the discipline of the Eternal Guardian has spread far and wide: It is used by bodyguards in the palaces of kings, sentinels of occult orders, and humble night watchmen making their rounds.
   * [[wiki:​dnd5:​discipline:​lame_brisee|Lame Brisée]] : La légende raconte que le premier pratiquant du style de la Lame Brisée était un puissant épéiste qui, au milieu d'un combat à mort face à un vieil ennemi, s'est retrouvé avec son épée brisée et mise de côté. Pris de désarroi par la perte de son arme, il réalisa rapidement que ses années d'​entraînements,​ d'​exercices et de conditionnement ont fait de son corps une arme à part entière. Usant uniquement de ses poings et de ses nerfs, il devint le premier à développer les techniques de cette discipline et les partagea aux autres. Les disciples de la Lame Brisée enseignent généralement ces méthodes dans des monastères,​ sous la tutelle de Moine-Guerriers,​ mais d'​autres l'​apprennent de parents, de mentors ou par hasard.   * [[wiki:​dnd5:​discipline:​lame_brisee|Lame Brisée]] : La légende raconte que le premier pratiquant du style de la Lame Brisée était un puissant épéiste qui, au milieu d'un combat à mort face à un vieil ennemi, s'est retrouvé avec son épée brisée et mise de côté. Pris de désarroi par la perte de son arme, il réalisa rapidement que ses années d'​entraînements,​ d'​exercices et de conditionnement ont fait de son corps une arme à part entière. Usant uniquement de ses poings et de ses nerfs, il devint le premier à développer les techniques de cette discipline et les partagea aux autres. Les disciples de la Lame Brisée enseignent généralement ces méthodes dans des monastères,​ sous la tutelle de Moine-Guerriers,​ mais d'​autres l'​apprennent de parents, de mentors ou par hasard.
 +  * [[wiki:​dnd5:​discipline:​lion_doré|Lion Doré]] : The discipline of Golden Lion is a practice passed between war leaders, chieftains, generals, and militia leaders over the generations,​ meant to bring a group of warriors together into one cohesive unit. Golden Lion is a discipline that only greatly benefits a warrior who believes strongly in teamwork. The larger the group, the more who can benefit from the skilled leadership of a dedicated commander. Golden Lion benefits its practitioners indirectly, by aiding their allies instead.
 +  * [[wiki:​dnd5:​discipline:​lune_voilee|Lune Voilée]] : As the stillness of the moon reflected upon a still pond, the spiritualist discipline of Veiled Moon is seen as a strange and esoteric art, whose mysteries are difficult to grasp, and even harder to practice! The practitioners of this discipline are said to be ‘half-in, half-out’ due to the fact that they seem to be living in two worlds; in fact, this is not far from the truth. Veiled Moon disciples have grasped connections to the Astral and Ethereal planes in their mind through intense meditation and a spiritual devotion to learning the ways of spirits and the natural world, and blended them seamlessly into a martial art so supernatural that it borders on the magical. A potent, yet passive, discipline, its esoteric abilities are often misunderstood.
 +  * [[wiki:​dnd5:​discipline:​miroir_brise|Miroir Brisé]] : The strange and, in some ways, disquieting discipline known as Shattered Mirror is ancient and misunderstood. Many conflicting tales of its origins and practice exist, crediting its invention to a variety sources. Perhaps the most well-known story of its origin places blame for it at the feet of a mirror of opposition triggered by a great warrior caught in the midst of a magical conflict. The mirror’s powerful magics were pulled and warped by the flying spells and magical taint and the being it coughed forth came out wrong, unable to return to its home. Deprived of its homeland and its true and proper nature, it traveled the lands seeking power over reflections in an effort to return. The product of its failure, says the legend, is Shattered Mirror, which is still practiced to this day by those who seek power over reflections both true and deceptive. ​
   * [[wiki:​dnd5:​discipline:​rasoir_maudit|Rasoir Maudit]] : The discipline known now as Cursed Razor has dark origins indeed, spawned forth from the bodyguards of an ancient demonic cult. Tapping into the power of their own malevolence,​ these warrior-warlocks struck their opponents down with dark curses channeled through their weapons and developed techniques to project maleficent auras that sapped away at the bodies and minds of their enemies. Since then Cursed Razor has spread far beyond the now-dead cult, which taught other students before its demise, left books of its secrets lying around, or else simply inspired others with demonstrations of its entropic power. Though the techniques of Cursed Razor stem from the inborn malice found in any sapient mind, its powers are not necessarily evil—pragmatic,​ certainly, and utterly lacking in any sense of fair play, but not evil. Knights and champions in the mortal realm seeking the weapons to combat evil turn to Cursed Razor to gain an edge on their fiendish foes, or as a way of acknowledging the terrible truth of evil’s place in the multiverse while at the same time casting their defiance in its teeth. Maneuvers from the Cursed Razor discipline are imbued and enhanced with magical energies; as such, they are supernatural abilities.   * [[wiki:​dnd5:​discipline:​rasoir_maudit|Rasoir Maudit]] : The discipline known now as Cursed Razor has dark origins indeed, spawned forth from the bodyguards of an ancient demonic cult. Tapping into the power of their own malevolence,​ these warrior-warlocks struck their opponents down with dark curses channeled through their weapons and developed techniques to project maleficent auras that sapped away at the bodies and minds of their enemies. Since then Cursed Razor has spread far beyond the now-dead cult, which taught other students before its demise, left books of its secrets lying around, or else simply inspired others with demonstrations of its entropic power. Though the techniques of Cursed Razor stem from the inborn malice found in any sapient mind, its powers are not necessarily evil—pragmatic,​ certainly, and utterly lacking in any sense of fair play, but not evil. Knights and champions in the mortal realm seeking the weapons to combat evil turn to Cursed Razor to gain an edge on their fiendish foes, or as a way of acknowledging the terrible truth of evil’s place in the multiverse while at the same time casting their defiance in its teeth. Maneuvers from the Cursed Razor discipline are imbued and enhanced with magical energies; as such, they are supernatural abilities.
 +  * [[wiki:​dnd5:​discipline:​riviere_mithral|Rivière de Mithral]] : Like the flashing rapids, thundering waterfalls and deep, silent depths of the ocean, disciples of Mithral Current embody the many forms and ever changing nature of water. The art of Mithral Current’s bladework began as a set of scattered abilities found across several different island nations. Through frequent cultural exchange, trade and war these techniques spread and mixed forming a unique style that blended the culture and history of many peoples. The discipline found its use among all walks of life, from noble palaces where the drawing of a blade was an act of social suicide to the slums of portside cities where a hidden blade was the only thing that could keep one safe.
 +  * [[wiki:​dnd5:​discipline:​sablier_riven|Sablier de Riven]] : Time exists. No one can deny this fact that time inexorably marches forward and brings all things to crumbling ruin, to death, and to dissolution. For others, time brings great things, as when things mature they grow and change, become more beautiful or potent. At the end of all things, the sand in the hourglass always falls and time passes. Some souls rejected this notion, and learned through skill with a blade to cleave the hourglass in twain and alter the passage of time to their benefit. Thus, the Riven Hourglass discipline was born. Students of this discipline believe that within each being there is an Hourglass in their soul, and within this hourglass resides the sands that flow endlessly towards the end of a creature’s time in the world. By manipulating their own Hourglass and that of others, the practitioners of this art show that through will, determination,​ and the use of the sands of time within all beings that battle can be won before it has even begun. Riven Hourglass disciples are capable of seeing minute flows in the endlessly flowing sands of time and are capable of making decisions in the moments when they need to be made.
 +  * [[wiki:​dnd5:​discipline:​serpent_acier|Serpent d'​Acier]]:​ Practice of the Steel Serpent discipline dates back to ancient times, hailing from those whose work was only practiced in the dark of night, in hidden cabals dedicated to the art of killing. Steel Serpent disciples practice the art of the silent kill, using stealth, trickery, and poison in addition to martial combat skill and knowledge of anatomy. Masters of this discipline are marvels of deadly precision, their very touch capable of killing the strongest of men through the manipulation of their ki used as a deadly weapon. This ki manipulation causes the disciple’s very energies to become a supernatural poison in and off itself. Swiftness and deadly precision are hallmarks of this discipline, and those that use it are known for making use of more exotic weapons. Knowledge of anatomy (of both targets and the self) is also incredibly important, as well as the knowledge of ki manipulation and how to effect the energies of the body.
 +  * [[wiki:​dnd5:​discipline:​tonnerre_percant|Tonnerre Perçant]] : The Piercing Thunder discipline finds its traditions rooted in one of the oldest weapons known to intelligent beings: the spear. Be this spear fought in melee, tossed to hunt, or used as part of a charge, the spear, and later the polearm, has been a standard in military practice. Those who follow Piercing Thunder’s teachings know that these mighty hafted weapons are equally at home in the hands of a warrior on the battlefield as they are in those of a poor peasant militiaman—the spear knows no rank, only skill. Piercing Thunder shows superiority through the overwhelming force granted by reach and mobility.
   * [[wiki:​dnd5:​discipline:​tortue_fer|Tortue de Fer]] : La discipline de la Tortue de Fer est née du besoin de protéger ses alliés et soi-même des dangers de la guerre. Les guerriers d'une phalange savent que leur bouclier les protège tout en autant qu'il protège leur frère d'​arme,​ et qu'un mur de bouclier solide peut repousser presque n'​importe quel adversaire. Les disciples de la Tortue de Fer apprennent à ne laisser aucune faille dans leur défense; ils ne doivent pas bouger de leur position à moins que cela soit de leur propre volonté. Les manœuvres de la Tortue de Fer requièrent obligatoirement l'​utilisation d'un bouclier.   * [[wiki:​dnd5:​discipline:​tortue_fer|Tortue de Fer]] : La discipline de la Tortue de Fer est née du besoin de protéger ses alliés et soi-même des dangers de la guerre. Les guerriers d'une phalange savent que leur bouclier les protège tout en autant qu'il protège leur frère d'​arme,​ et qu'un mur de bouclier solide peut repousser presque n'​importe quel adversaire. Les disciples de la Tortue de Fer apprennent à ne laisser aucune faille dans leur défense; ils ne doivent pas bouger de leur position à moins que cela soit de leur propre volonté. Les manœuvres de la Tortue de Fer requièrent obligatoirement l'​utilisation d'un bouclier.
   * [[wiki:​dnd5:​discipline:​trone_ecarlate|Trône Ecarlate]] : La discipline du Trone Ecarlate est apparue lors des affrontements entre aristocrates du monde entier, alors que ceux-ci ne pratiquaient que des duels d'​aristocrates. Lorsque la guerre survint, ces nobles se sont aperçus que leurs capacités martiales devenaient complètement inutiles dans un vrai combat. En combinant alors leurs connaissances dans l'art du duel et l'​entraînement subséquent qu'ils ont reçu de maître de guerre, le style du Trône Ecarlate est apparu. Majestueux et déterminé,​ un pratiquant de cette discipline a la main mise sur n'​importe quel champ de bataille qu'il traverse, car il est sa cours et c'est sur elle qu'il règne, peignant du sang de ses victimes ses chambres rouges.   * [[wiki:​dnd5:​discipline:​trone_ecarlate|Trône Ecarlate]] : La discipline du Trone Ecarlate est apparue lors des affrontements entre aristocrates du monde entier, alors que ceux-ci ne pratiquaient que des duels d'​aristocrates. Lorsque la guerre survint, ces nobles se sont aperçus que leurs capacités martiales devenaient complètement inutiles dans un vrai combat. En combinant alors leurs connaissances dans l'art du duel et l'​entraînement subséquent qu'ils ont reçu de maître de guerre, le style du Trône Ecarlate est apparu. Majestueux et déterminé,​ un pratiquant de cette discipline a la main mise sur n'​importe quel champ de bataille qu'il traverse, car il est sa cours et c'est sur elle qu'il règne, peignant du sang de ses victimes ses chambres rouges.
-  * Shattered Mirror +  * [[wiki:​dnd5:​discipline:​vent_tempete|Vent de Tempête]] : Like the whipping winds of a great storm front, the arrows, slings, bullets and thrown weapons of a Tempest Gale disciple reach out across the battlefield to find their target without error. Developed from the skills of masterful archers who used trick shots and careful aim to bring down their foes, Tempest Gale is a discipline that specializes in targeted shots that can disable or destroy any foe. 
-  * Silver Crane +  * [[wiki:​dnd5:​discipline:​vent_solaire|Vent Solaire]] : The disciples of the Solar Wind learn their arts on the windy plains where they train to deliver deadly force and precision in any environment. Throwing weapons and archery are their tools, and they rarely miss. Hallmark maneuvers include ricochet maneuvers, deadly precision strikes, supernaturally forceful maneuvers that may fire through opponents in a deadly line, showers of phantom weapons that inflict true damage, and ranged attack counters which shoot enemy missiles from the sky. 
-  * Sleeping Goddess +
-  * Solar Wind +
-  * Steel Serpent +
-  * Tempest Gale +
-  * Thrashing Dragon +
-  * Veiled Moon+
 ===Second souffle=== ===Second souffle===
 Vous possédez une réserve d'​endurance limitée dans laquelle vous pouvez puiser pour vous protéger contre les dégâts. À votre tour vous pouvez utiliser une action bonus pour regagner un nombre de pv égal à 1d10 + votre niveau de guerrier. Une fois cette capacité utilisée, vous devez terminer un repos court ou long pour pouvoir l'​utiliser de nouveau. Vous possédez une réserve d'​endurance limitée dans laquelle vous pouvez puiser pour vous protéger contre les dégâts. À votre tour vous pouvez utiliser une action bonus pour regagner un nombre de pv égal à 1d10 + votre niveau de guerrier. Une fois cette capacité utilisée, vous devez terminer un repos court ou long pour pouvoir l'​utiliser de nouveau.