Bodhi
Bodhi se réfère à l'état d'ouverture d'une âme à la vérité suprême, ou l'épiphanie. Un poing mystique qui suit cette voie se plonge dans les mystères fondamentaux de la vie et de la mort, et trouve des réponses qui lui permettent de soulager les autres créatures ou lui-même des souffrances des mortels.
Chakra Mandala
Starting at 3rd level, you start the training for the epiphany, which empowers your body with immense amount of chakra flowing within you. Your hit point maximum is increased by 3, and again by 1 whenever you gain a level in this class.
Additionally, the following spells are added to the dharma spell list: bless, false life.
Fists of Samsara
Starting at 6th level, you can harness your chakra that stems from your martial arts into a stream of healing energy for your allies.
Once on your turn when you hit a creature with an unarmed strike, you can use a bonus action to expend one dharma spell slot to choose one friendly creature that is within 10 feet of you. The chosen creature regains hit point by 2d6, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain one expended use when you finish a short rest or long rest.
Lessons of Prajnaparamita
Starting at 10th level, your training enables you to resist harmful wizardy and witchcraft. While you are not wearing armor and not wielding a shield, you have resistance to damage from spells, and have advantage on all saving throws to resist effect of spells.
Improved Fists of Samsara
Starting at 14th level, you regain an additional expended uses of your Fists of Samsara feature upon finishing a short rest, and all expended uses upon finishing a long rest.
Epiphany of Bodhisattva
Starting at 18th level, you are fully ascended as a bodhisattva, the enlightened savant. Your soul is awakened to see what the world really is, without a glimpse of deception or misunderstanding.
You can see, out to 30 feet of you in normal and magical darkness, see invisible creatures and objects, automatically detec visual illusions and succeed on saving throw against them, and prerceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane within 30 feet of you.