Un puissant esprit magique de fureur est en vous, il est la source de votre pouvoir. Vous êtes en froid avec votre bête intérieure, ou alors vous avez conclu un accord, mais une chose est sûre, sa nature primordiale est une part de vous maintenant, arriverez-vous à la contenir ?

The Beast within

At 1st level, you have made a connection with your Primordial Beast spirit, select a Primordial spirit from the list below and work with your DM to name your spirit and give it a personality. As it will be imporant later in the class.

Primordial Spirit List: Bear, Wolf, Eagle, Elk, Tiger, Crocadile.

Whenever you use your ShapeShift feature, you are now able to transform into any creature from this list below, as long as they do not exceed the Max CR in the column of your class table. The creatures you gain access to are; Worg, Death Dog, Displacer Beast, Owlbear, Winter Wolf, Minotaur. These creature carry the fury of the primal beasts within them.

Primal Shifting

At 1st level, when you expend a use of ShapeShift feature, you can choose to Primal-Shift. You can Primal Shift once per long rest. When you are primal-shifted the creature retains all of original its statistics, except as noted below:

  • Resistance: You gain resistnace to non-magical Bludgeoning, Piercing and Slashing dealt by weapon attacks
  • Savage Damage: You add your proficieny modifier to all damage dealt while Primal-Shifted.
  • Conditions: The creature has advantage on saving throws against the Frightened condition.
  • Senses: The creature gains a darkvision out to 60ft
  • Saving Throws: The creature has Disadvantage on Charisma and Intelligence Checks and Saving throws.

You also suffer from Bloodlust

  • Bloodlust: Whilst Primal Shifted at the start of your turns you must make a DC 10 Wisdom saving throw (If your current form is below half HP, the DC is 15 instead), adding your number of ShapeShifter class levels to the saving throw results. If you succeed, you can act normally on your turn, but if you fail on your turn you move up to the the nearest creature and attack them, whether they are friends or foe.

Unlike a standard shapeshift, you are unable to exit this form as a bonus action. The only way you can transform back into your orignal form is if the form is reduce to 0 hit points, or by choosing to make a Wisdom saving throw at the end of your turn. The DC of this Saving throw is 10 + the number of rounds you have been primal shifted for.

If you succeed you transform back into your orginal form, but if you fail you remain transformed, and can attempt the save again the end of your next turn.

If at any point the DC increases to a number the player is unable to roll without aid, at the end of that turn the Primal Beast Spirit inside takes over. The DM now controls this character, they will most likley attempt to flee and savor there time in charge.

Spiritual Connection

At Level 10, you have managed to reach an accord with your inner spirit, whilst Primal-Shifted you no longer suffer Bloodlust.

Your Primordial spirit also grants you a boon, in all your forms, this boon is determine by the Primordial spirit you chose earlier:

Primal Spirit Boon
Bear Advantage on Strength Checks
Wolf Stand up from prone, using only 5ft of movement
Eagle Advantage on Wisdom (Perception) Checks
Elk Increase your Movement speed by 10ft
Tiger Are able to take the Hide action as a bonus action
Crocadile You gain the ability to breathe underwater

Beast Master

At 18th level, you unlock the Primordial beast inside, you and your primal spirit have become one, as there natural weapons become yours. All of your natural weapon's damage die increase one step further, as per the progression below.

(1d4>1d6>1d8>1d10>1d10>1d12>2d6 etc)

Call of the Wild

On your behalf your Primal Spirit beckons its kin to aid you from the realm of Spirits.

As an action, while you are Primal-Shifted you can replicate the effects of Conjure Animals Spell cast at 9th level, but you can only summon creatures simmilar to your spirits. For example, if you have the 'Bear' Primal Spirit, you could summon 16 Black Bears, 8 Brown Bears, or 4 Polar Bears. This effect also does not require concentration, and ends after 1 hour. All of the creatures also gain the benefits of your Primal Shifting, but do not suffer Bloodlust.