Cette origine signifie que vous n'êtes pas tout à fait normal, vous avez été créé ou modifié par des moyens magiques, peut être un magicien studieux qui a été pris dans un sursaut magique ou un rituel qui s'est mal déroulé, le fait est que vous vous transformez de manière imprévisible. Peut être êtes vous simplement le produit de la science, un bébé de laboratoire né dans un tube que l'on a créé et à qui on a insufflé l'essence d'une vie… Peu importe, vous êtes le résultat d'une création alchimique et vous découvrez que vos pouvoirs recèlent d'autres surprises.

Form of Ooze

Starting at 1st level, you instinctively know how to reduce your form into acidic ooze. Whenever you use your ShapeShift feature, you are now able to transform into any creature with the 'Ooze' type that you can have seen, as long as there CR does not exceed the Max CR column of the class table. You also gain the instinctual knowledge of the following creatures, and so can Shapeshfit into them without actually having seen them, those creatures are

Gray Ooze, Gelationus Cubes, Ochre Jelly and Black Puddings.

So for example at 2nd level can only shapeshift into the Gray Ooze from this list, as it has a CR of 1/2, but at 5th level you are able to shape shift int to Ochre Jelly and Gelatinous cubes as they have a CR of 2. You know these forms instinctually, and as such don't need to have seen these creatures beforehand.

Of Bunsen, Acid and Ooze

At 1st level, your transformation has left you with the yearning for more knowledge regarding your creation. You gain Proficieny in Alchemist Supplies, if you already have Proficiney in them you gain double profeiceny with Alchemist Supplies.

Also upon completing a long Rest, you gain resistance to your choice of acid or fire damage, which lasts until the start of your next long rest.

Ooze-Shift

Starting at 10th level, your Alchemical nature is beginning to seep though to your other shapeshifted forms. As a part of the bonus action used to Shapeshift, or as a bonus action whilst transformed you can choose to empower your form with the fluidity and acidity of ooze. The creature retains all of its statistics, except as noted below:

  • Type: The creature's type is changed to Ooze
  • Immunity: The creature gain immunity to Acid Damage
  • Senses: In addition to the creatures other senses it gains Blindsight out to 60ft
  • Acidic Strikes: All Melee attacks of the creature deal an additional 1d4 acid damage.
  • Amorphous: The creature can move through a space as narrow as 1 inch wide without squeezing
  • Spider-Climb: The creature gains a climb speed equal to the creatures walking speed.

You are able to Ooze-Shift once per long rest.

Splitting ones self

At 18th Level, you can mow harness your innate alchemical powers and split yourself like an ooze would. With this ability you can cast either cast Simulacram, without expending a spell slot, and requiring no material components. When cast in this manner you spend the 12 hour casting time of the spell painfully splitting yourself into two entities. You are only able to create a Simulacram of yourself, no other creatures. Although the created Simulacrum is unable to recover expended ShapeShift Charges in any way.

Or using this ability you are able to cast the Clone Spell, without expending a spell slot, but you must provide the material components of the spell. The hour long casting time is spent pulling a living chunk of ooze from your very being and placing it within the appropriate vessel, as described in the spell. The only other difference of the spell is that clone matures within 60 days instead of 120 days.

After casting either spell, if you attempt to cast the other spell, or the same spell again, the previosuly created clone or simulcram dissolve into a harmless non-magical puddle of ooze.