Touché par les Fées
Les fées sont une race délicate et intrigante de créatures possédant un esprit à la fois merveilleux et étrange comparablement à ceux du monde matériel. Elles se délectent des émotions et en tirent leur puissance, tout comme vous dorénavant.
Touch of the fey
Starting at 1st level, the sylvan magic infuses your very being. Whenever you use your ShapeShift feature, you can choose to transform into any creature with the 'Fey' type, that you have seen but the creatures CR must be equal to, or less than the Maximum Creature CR column in the class table and while still abiding the ShapeShifting Limitation table.
Spellcasting
When you reach 1st level you gain the ability to cast spells. See chapter 10 of the Player's HandBook for the general rules of spellcasting and chapter 11 for the Druid Spell List.
Spell Slots The Fey-touched Spellcasting table, shows how many spell slots you have to cast your spells of 1st Level and Higher. To cast one of these spells you must expend a slot of spells level of higher. You regain all expended spells slots when you finish a long rest.
Spells known of 1st-level and Higher. You know three first level druid spells of your choice from the druid spell list.
The Spell known column of the Fey-Touched Spell table show when you learn more Druid spells of your choice. Each of those spells must be of a level for which you have spell slots. Additionally, when you gain a level in this class, you can choose one of the druid spells you know and replace it with another spell from the druid spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is yoru spellcasting ability for your Fey-Touched Spells, since your magic relies on your ability to profect your will into the world. You use your charisma whenever a spell refers to yoru spellcasting ability. In addition you using your Charisma modifer when setting the saving throw DC for a Fey Touched spell you cast when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus + your charisma modifier
Spell attack modifier = your proficiency bonus + your charisma modifier
Spellcasting Focus
You can use a Drudic focus (found in chapter 5 of the PHB) as a spellcasting focus for your druid spells
Fey Touched Spellcasting Table –Spell Slots per Spell Level– ShapeShifter Level Cantrips Known Spells Known 1st 2nd 3rd 4th 2nd 2 3 2 — — — 3rd 2 3 2 — — — 4th 2 4 3 — — — 5th 2 4 3 — — — 6th 2 4 3 — — — 7th 2 5 4 2 — — 8th 2 6 4 2 — — 9th 2 6 4 2 — — 10th 3 7 4 3 — — 11th 3 8 4 3 — — 12th 3 8 4 3 — — 13th 3 9 4 3 2 — 14th 3 10 4 3 2 — 15th 3 10 4 3 2 — 16th 3 11 4 3 3 — 17th 3 11 4 3 3 — 18th 3 11 4 3 3 — 19th 3 12 4 3 3 1 20th 3 13 4 3 3 1
Fey Spellcraft
Starting at 1st Level, you've unlocked some of the magical potenial of your ShapeShifting powers, You are now able to cast spells while Wildshaped, as long as you can provide the components of the spells, but you have new ways of providing those components:
When ShapeShift you are able to manifest a druidic Spell focus, whether it be a spiraled horn, a spring of mistletoe or a small kangaroo pounch containing components, this provides the Material components of spells. This occurs as part of your shapeshift. Though Material components with specified costs, as long as they are on your person, you are able to access them, even if you are shapeshifted.
For Somatic components, your form must have at least one appendage, tentactle, arm, etc, which is free and is able to complete the required gestures.
For Verbal components As long as the form has a mouth of some kind they are able to reproduce the verbal components of a spell.
Nature's Ward
Starting at 10th, moving through non-magical difficult terrain cost you no extra movement, You also pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines or simmilar hazards. As you fey essence suffuses the air around you, nature takes notice.
Fey-Shift
Starting at 10th level, your fey magic is beginning to trickle though to your other shapeshifted forms. As a part of the bonus action used to Shapeshift, or as a bonus action whilst transformed you can choose to empower your form with the glimmering magics of the fey. The creature retains all of its statistics, except as noted below:
- Type: The creature's type is changed to Fey
- Size: You are able to reduce the size of the creature by 1 size category
- Condition: The creature gains advantage on saving throws against charm effects and nto susceptible to magical sleep.
- Glimmering Strikes: All Melee attacks of the creature deal an additional 1d4 Radiant damage.
- Nature's Splendor: Whenever you cast a druid spell that expends one of yoru spell slots, you gain 1d4+ the spells level in temporary hit points.
You are able to use Fey-Shift once per long rest.
Unlocked Memory Casting
At 18th level, you have unlocked the spells that lie within the memory of the you shapeshifted forms. Whenever you have expended ShapeShift Charges to transform you are able to cast the spells of a creature with Innate Spellcasting.
You cast the spells as the creature would, either 'At Will' or 'X/day' with X representing the number of times that spell can be cast per day. For spells cast in this way, you use your Spell Save DC or your Spell attack Modifier, instead of the creatures, even if theres is higher.
If you cast these Spells while Fey-Shifted, they count as Druid spells you are expending spell slots for, for the purpose of the 'Nature's Splender' ability.