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Les druides du cercle des jeunes plants se concentrent de manière plus poussée que leurs confrères sur les rituels anciens et les connaissances oubliées qui concernent la magie des plantes. Ces druides se rassemblent sous une forme végétale, partageant leur savoir et secrets arcaniques entre eux, tout en apparaissant n'être qu'un simple groupe de buissons et d'arbres. En tant que membre du cercle, votre magie vous permet d'être l'un des leurs, gagnant un contrôle complexe des plantes qui vous entourent.

Plant Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape to assume the shape of a plant creature.

When you transform into a plant creature, the Max CR that you can transform into is doubled (at 2nd level the max CR is 1/2, at 4th level it increases to 1, and at 8th level it increases to 2).

Plantspeaker

Also at 2nd level, when you are transformed into a plant creature you gain the ability to command nearby mundane plants. As an action, you can turn difficult terrain caused by plant growth into ordinary terrain in a 5 foot radius centered on you, or you can turn ordinary terrain where plants are present into difficult terrain in a 5 foot radius centered on you. After a 10 minute duration, the plants return to their original condition.

Additionally, while you are transformed into a plant creature you ignore difficult terrain caused by plants.

Take Root

Starting at 6th level, you gain the ability to root yourself in the ground while in your normal form, forming a protective armor of bark around yourself. As an action on your turn, you can root yourself in the ground, reducing your speed to 0 and rendering you immune to any effect that would move you.

For the duration, you have resistance to slashing, bludgeoning and piercing damage from non-magical weapons. You can end this effect by using your bonus action on your turn.

Shambler Wild Shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into a Shambling Mound.

Spore Sovereign

At 14th level, you gain the ability to release spore while in your normal form. You gain 2 different types of spores, detailed below.

Rapport Spores. As an action, you create a 30-foot radius of spores which extends from your position. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 60 feet of each other. The effect lasts for 1 hour.

Pacifying Spores. As an action, you eject spores at a creature within 5 feet of you. The creature must succeed on a Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on a success. Once the creature succeeds on its saving throw, it becomes immune to these spores for 1 hour.