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Gunslingers wield all manner of firearms as they ponder their place in society, wander the world, and settle old grudges. These fighters use new technology to do battle but the reasons they fight are timeless. Gunslingers live by a code, though whether that code gives them free reign to terrorize the local town or demands they protect it at all costs depends on the path they choose for themselves. When you live and die by the gun, you’re a gunslinger.

Bonus de Maîtrise

At 3rd level, you gain proficiency with side arms, long arms, one gaming set of your choosing, and tinker’s tools.

True Grit

At 3rd level, your down and dirty gun fighting has forced you to dig deep for your grit. Your access to this inner strength is represented by a number of grit points. You have 5 grit points. You can expend a grit point to power a Deed, special abilities gunslingers learn at later levels, or for one of the following benefits;

Iron Sights. You can expend a grit before you make a weapon attack with a firearm to gain advantage on the attack roll.

Fast Hands. You can expend a grit when you use the Attack action to ignore the loading property of a firearm until the start of your next turn.

Quick Fix. After you make an attack roll you can spend 1 grit to ignore the misfire property of a side arm or long arm.

You regain an expended grit point whenever you score a critical or reduce a creature to 0 hit points with a firearm attack. You regain all expended grit points when you complete a short or long rest.

Wanderer’s Deeds

Starting at 7th level, you gain the following Deeds.

Dust Devil. You can use a bonus action and expend a grit to use the Dodge action.

Marked. You can use a bonus action and expend a grit to cast hunter’s mark as a 3rd-level spell.

Wild Stallion. You can use an action and expend a grit to cast the spell phantom steed.

Desperado’s Deeds

Starting at 10th level, you gain the following Deeds.

Deadeye. When you make an attack roll with a firearm and the result is one away from a result that would score a critical hit, you can expend a grit to make the result count as a critical. You do not regain grit from that critical.

High Noon. When you are targeted by a ranged weapon attack you can use your reaction and expend a grit to try to shoot the attack out of the air. Make an attack roll with a firearm. If your result is greater than the attack result targeting you, the attack misses you and you regain a grit.

Shoot First. When you make an initiative roll you can expend a grit to gain advantage on the roll and your first attack roll with a firearm on your next turn.

Sown Oats

Starting at 15th level, a gunslinger has to make a hard choice about which side of the law he falls on. He can choose to take the Gangboss’ Deeds or Lawman’s Deeds feature. In addition, you gain the following Deed.

Mortal Shot. When you reduce a creature to 0 hit points or score a critical hit you can spend a grit to immediately make another attack with your firearm. You can use this deed again after the start of your next turn.

Gangboss’ Deeds

When you gain this feature, add your Intelligence modifier to your total grit points. In addition, you gain the following Deeds.

Criminal Talent. You can expend a grit when you make a Charisma (Deception), Charisma (Intimidation), or Dexterity (Stealth) check to gain advantage on that roll.

Half Cocked. You can use a bonus action and expend a grit to increase the misfire property by 1 and the critical property by 2 on all firearm attacks you make for the next minute.

Black Hat’s Deeds

Starting at 18th level, if you took the Gangboss’ Deeds feature, gain the following Deeds.

Hero Stopper. When you score a critical hit with a firearm you can expend a grit to roll three times your damage dice rather than two times your damage dice.

Stay Down! When you use the Attack action while using a firearm and target the same creature with each attack you can use your bonus action to attack the same creature again.

Lawman’s Deeds

When you gain this feature, add your Charisma modifier to your total grit points. In addition, you gain the following Deeds.

Heart of Gold. You can expend a grit when you make an Intelligence (Investigation), Wisdom (Insight), or Wisdom (Medicine) check to gain advantage on that roll.

Straight Shooter. You can use a bonus action and expend a grit to ignore the misfire property on any firearm you make an attack with for the next minute.

White Hat’s Deeds

Starting at 18th level, if you took the Lawman’s Deeds feature, gain the following Deeds.

Anybody Else? When you use the Attack action while using a firearm and target a different creature with each attack you gain a grit and can use your bonus action to make a firearm weapon attack.

Villain Dropper. When you score a critical hit with a firearm you can expend a grit and all attacks against that creature before the start of your next turn gain advantage.