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Les As de la gâchette manient toute sorte d'armes à feu tandis qu'ils réfléchissent à leur place dans la société, voyagent dans le monde et règlent de vieilles rancunes. Ces guerriers utilisent des nouvelles technologies pour combattre mais les raisons pour lesquels ils se battent sont sans fin. Ils vivent au travers d'un code, bien que la nature de celui-ci, qui leur permet de terroriser en toute impunité les locaux ou qui leur demande de les protéger à tout prix, dépend uniquement de la voie qu'ils se choisissent pour eux-mêmes. Lorsque vous vivez et que vous mourrez le fusil à la main, vous êtes l'un des leurs.

Bonus de Maîtrise

Au niveau 3, vous gagnez la maîtrise des armes de poings, des longues armes à feu, d'un jeu de votre choix et des outils de bricolage.

True Grit

At 3rd level, your down and dirty gun fighting has forced you to dig deep for your grit. Your access to this inner strength is represented by a number of grit points. You have 5 grit points. You can expend a grit point to power a Deed, special abilities gunslingers learn at later levels, or for one of the following benefits;

Iron Sights. You can expend a grit before you make a weapon attack with a firearm to gain advantage on the attack roll.

Fast Hands. You can expend a grit when you use the Attack action to ignore the loading property of a firearm until the start of your next turn.

Quick Fix. After you make an attack roll you can spend 1 grit to ignore the misfire property of a side arm or long arm.

You regain an expended grit point whenever you score a critical or reduce a creature to 0 hit points with a firearm attack. You regain all expended grit points when you complete a short or long rest.

Wanderer’s Deeds

Starting at 7th level, you gain the following Deeds.

Dust Devil. You can use a bonus action and expend a grit to use the Dodge action.

Marked. You can use a bonus action and expend a grit to cast hunter’s mark as a 3rd-level spell.

Wild Stallion. You can use an action and expend a grit to cast the spell phantom steed.

Desperado’s Deeds

Starting at 10th level, you gain the following Deeds.

Deadeye. When you make an attack roll with a firearm and the result is one away from a result that would score a critical hit, you can expend a grit to make the result count as a critical. You do not regain grit from that critical.

High Noon. When you are targeted by a ranged weapon attack you can use your reaction and expend a grit to try to shoot the attack out of the air. Make an attack roll with a firearm. If your result is greater than the attack result targeting you, the attack misses you and you regain a grit.

Shoot First. When you make an initiative roll you can expend a grit to gain advantage on the roll and your first attack roll with a firearm on your next turn.

Sown Oats

Starting at 15th level, a gunslinger has to make a hard choice about which side of the law he falls on. He can choose to take the Gangboss’ Deeds or Lawman’s Deeds feature. In addition, you gain the following Deed.

Mortal Shot. When you reduce a creature to 0 hit points or score a critical hit you can spend a grit to immediately make another attack with your firearm. You can use this deed again after the start of your next turn.

Gangboss’ Deeds

When you gain this feature, add your Intelligence modifier to your total grit points. In addition, you gain the following Deeds.

Criminal Talent. You can expend a grit when you make a Charisma (Deception), Charisma (Intimidation), or Dexterity (Stealth) check to gain advantage on that roll.

Half Cocked. You can use a bonus action and expend a grit to increase the misfire property by 1 and the critical property by 2 on all firearm attacks you make for the next minute.

Black Hat’s Deeds

Starting at 18th level, if you took the Gangboss’ Deeds feature, gain the following Deeds.

Hero Stopper. When you score a critical hit with a firearm you can expend a grit to roll three times your damage dice rather than two times your damage dice.

Stay Down! When you use the Attack action while using a firearm and target the same creature with each attack you can use your bonus action to attack the same creature again.

Lawman’s Deeds

When you gain this feature, add your Charisma modifier to your total grit points. In addition, you gain the following Deeds.

Heart of Gold. You can expend a grit when you make an Intelligence (Investigation), Wisdom (Insight), or Wisdom (Medicine) check to gain advantage on that roll.

Straight Shooter. You can use a bonus action and expend a grit to ignore the misfire property on any firearm you make an attack with for the next minute.

White Hat’s Deeds

Starting at 18th level, if you took the Lawman’s Deeds feature, gain the following Deeds.

Anybody Else? When you use the Attack action while using a firearm and target a different creature with each attack you gain a grit and can use your bonus action to make a firearm weapon attack.

Villain Dropper. When you score a critical hit with a firearm you can expend a grit and all attacks against that creature before the start of your next turn gain advantage.

Armes à feu

Nom CoûtDégâts PoidsPropriétés
Armes de poing
Six-coups 100 po2d4 perforant 2 kg.Munitions (portée 15m/30m), légère, long-feu 1
Pistolet 80 po1d12 perforant 4 kg.Munitions (portée 9m/18m), légère, rechargement, long-feu 2
Armes longues
Fusil 80 po2d6 perforant 6 kg.Munitions (portée 30m/120m), critique 19, rechargement, deux mains, long-feu 2
Couleuvrine 100 po2d6 perforant 4 kg.Munitions (portée 6m/12m), brutal, critique 18, lourde, rechargement, long-feu 3

Propriétés d'armes

Brutal. Lorsque vous infligez des dégâts avec cette arme, lancez les dés de dégâts de l'arme deux fois et gardez le meilleur résultat.

Critique X. Si vous obtenez ce nombre X ou un nombre supérieur sur votre d20 naturel de votre jet d'attaque avec cette arme, c'est un coup critique.

Long-feu X. Si vous obtenez ce nombre X ou un nombre inférieur sur votre d20 naturel de votre jet d'attaque avec cette arme, c'est un long-feu. Vous devez alors passer une action à nettoyer l'arme avant de pouvoir la réutiliser.