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Certains moines pensent que leur corps est le plus grand temple aux dieux qui existe, et qu'orner ce temple avec de l'art honore leur foi. Les pratiquants de la voie du temple tatoué signent leur corps au fur et à mesure qu'ils passent un cap dans leur voyage personnel, infusant certains de ces tatouages d'énergie mystérieuse qui évoque certaines propriétés magiques. Bien que certains sont suspicieux dû à l'apparence de ces moines, aucun ne doute de leur grand pouvoir.

Inked

Starting at 3rd level, you gain proficiency with tattooist’s tools. In addition, choose one mystical tattoo and gain it. Choose and gain another mystical tattoo at 6th and 11th level.

Tattooist’s Tools

Tattooist’s tools are artisan tools that can be purchased for 3 gp and weigh 3 lbs. Tattooist’s tools include a set of needles, a pen, and a set of inks good for a dozen tattoos and are used to make permanent ink tattoos. If you have proficiency with tattooist’s tools you are capable of using the tools and have some amount of artistic talent regarding tattooing. You can purchase enough ink for a dozen tattoos for 1 sp.

Mystical Tattoos

When a monk of this monastic tradition gains a mystical tattoo he tattoos himself or instructs another to tattoo him. Activating his own enlightened potential with the pain and creativity of the tattooing the ink is imbued with magical powers and becomes a mystical tattoo. When an effect created by one of your mystical tattoos calls for a saving throw, you use your ki saving throw DC.

Crane. You can use a bonus action to Disengage. As a bonus action you can spend 1 ki to fly 50 feet. If you do not land at the end of this movement you fall to the ground at the end of your turn, taking damage as normal.

Eye. You have advantage on saving throws against illusion effects. As a bonus action you can spend 2 ki to gain blindsight out to a range of 30 feet for 1 minute.

Mandala. Your maximum ki points is increased by 1. At 6th level this bonus to maximum ki points increases by 2, and at 11th level it increases by 3. When you are reduced to 0 hp you can spend 1 ki to automatically stabilize.

Mask. You gain proficiency with Deception. As an action you can spend 2 ki to cast disguise self or 3 ki to cast alter self.

Monkey. You gain proficiency with Acrobatics. If you already have proficiency, you add double your proficiency bonus when using Acrobatics. You can use a bonus action and spend 1 ki to hurl an object within reach at an enemy creature within 30 feet. That creature must make a Dexterity save or have disadvantage on all attack rolls until the end of its next turn.

Mountain. You have +1 AC when you are unarmored and have no shield. When you are hit by an attack you can use your reaction and spend 1 ki to gain resistance against the damage of that attack.

Snake. You can choose to deal poison damage instead of bludgeoning damage with your unarmed attacks. When you deal poison damage with your unarmed attack damage you can spend 2 ki and the creature must pass a Constitution saving throw or be poisoned for one minute. If the creature fails this saving throw it can attempt the saving throw again at the end of each of its turns.

Spider. You have a climb speed of 30 feet. You can use an action and spend 3 ki to cast the spell web without material components.

Sun. You gain resistance to radiant damage. When you use a bonus action and spend 2 ki, all creatures within 30 feet of you must pass a Constitution saving throw or be blinded until the start of your next turn.

Tiger. You can choose to deal slashing damage instead of bludgeoning damage with your unarmed attacks. When you deal slashing damage with your unarmed attack you can spend 1 ki to add 1d12 slashing damage to the attack.

Tree. You have advantage on saving throws against being knocked prone or being moved against your will. You can use an action and spend 2 ki to cast the spell entangle.

Tsunami. You can breathe in air and water and gain a swimming speed of 30 feet. When you make an unarmed attack you can spend 1 ki to attempt to knock the creature down. The creature must pass a Strength saving throw or fall prone.

Living Canvas

Starting at 17th level, ink moves across your skin like paint spilled upon a canvas. When you complete a long rest choose a mystical tattoo. You have this tattoo until you take a long rest.