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Serment de Protection (HB)
Les Paladins qui font un serment de Protection croient en une autorité morale ou un pouvoir éthique plus grand qu'eux. Ils choisissent une déité spécifique ou une personne à honorer et défendre jusqu'à leur mort.
Tenets of Vigilance
The tenets of the Oath of Vigilance vary by paladin, but all tenets revolve around protecting and honoring those the paladin deems worthy of his protection. Paladins who uphold these tenets are willing to sacrifice themselves for the sake of that which they safeguard, even abandoning their own dignity if it ultimately protects the name of their ward.
Defend the Greater Good. I place my life in the hands of someone greater than myself. I will defend those I deem morally greater than me to the death.
Absolved by Obedience. My own ability to comprehend is lesser than those I protect. I am absolved of my flaws by strict obedience to their directions.
Honor by Association. I am honored by my relationship with those I protect and, in turn, I must honor them by acting with integrity and respect.
Humility. When I find someone worthy of protecting I will make their will and life my priority. Through the advancement of their goals will I improve the world and be personally fulfilled.
Oath Spells
You gain Oath spells at the paladin levels listed.
Paladin Level | Spells |
---|---|
3 | compelled duel, shield of faith |
5 | aid, warding bond |
9 | glyph of warding, spirit guardians |
13 | guardian of faith, stoneskin |
17 | hallow, wall of force |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Vow of Protection. As a bonus action, you can make a promise to safeguard a creature within 10 feet of you, using your Channel Divinity. For 1 minute all attack rolls against that creature have disadvantage while you remain within 10 feet of the creature. This effect ends if you drop to 0 hit points or fall unconscious.
Empower Ally. As an action, you present your holy symbol and speak a prayer of warding, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature gains temporary hit points equal to your Charisma modifier + your paladin level and has advantage on all saving throws made for the 1 minute. This effect ends if the creature is reduced to 0 hit points.
Tireless Sentinel
Starting at 7th level, when a creature adjacent to you is the subject of an attack roll after the attack roll is made but before it is declared whether or not the attack was successful, you can use your reaction to switch places with the creature and become the target of the attack.
Soul of Vigilance
Starting at 15th level, the authority with which you speak your Vow of Protection gives you greater power to defend your safeguarded ally. When a creature under the effect of your Vow of Protection takes damage, you can use your reaction to make a melee weapon attack against the creature who dealt that damage if it is within range.
Guardian Angel
Starting at 20th level, you can assume the form of an angelic protector. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You emanate an aura of calm in a 30-foot radius. While inside your aura friendly creatures are immune to charmed and frightened conditions.
- When a friendly creature within 30 feet of you takes damage, that damage is reduced by your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.