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Amant (HB)
Certains roublards sont plus intéressé à voler les cœurs qu'à voler l'argent. Ces amants voyagent de villes en villes et de ports en ports en vivant de grandes aventures amoureuses et de nombreuses nuits agités, laissant derrière eux une rivière de larmes de leurs compagnes d'un soir. A la différence des mystificateurs arcaniques, les sorts dont dispose un amant est une expression naturelle de ses propres talents de charme et non pas un réel usage de la magie.
Lover’s Lies
Starting at 3rd level, you learn three languages of your choice. In addition, you know all the best lines because you’re usually the one using them. You gain advantage on saving throws against charmed effects.
Lover’s Sighs
Starting at 3rd level, you gain a maximum pool of amour points equal to your Charisma modifier. You can spend your amour to cast spells and regain all expended amour when you complete along rest. You learn the following spells at the identified rogue levels and when you expend an amour it counts as if you had used a spell slot equal to half your rogue level (round down, maximum spell level 9).
Niveau de Roublard | Sorts |
---|---|
3 | charm person, disguise self |
5 | enthrall, suggestion |
7 | hypnotic pattern, sending |
9 | confusion |
11 | dominate person |
13 | mass suggestion |
Charisma is your spellcasting ability for these spells, since they are expressions of your supernatural appeal. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency modifier + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Thief of Hearts
Starting at 9th level, your way with words and undeniable appeal have given you the ability to steal hearts. When you have a minute to speak to a creature who you share a language with, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom saving throw. On a success, the creature is charmed by you for one hour, until you use this feature again or until it takes damage from you or one of your companions. While charmed the creature treats you as a friendly acquaintance and love interest, if the creature is so inclined.
Jilted & Jaded
Starting at 13th level, you can use your action to jilt a creature who you share a language with and who is charmed by you. This spurn wounds them so deeply that you roll your sneak attack in psychic damage and deal it to that creature. The charmed effect does not automatically end as a result of taking this damage but the creature can make another saving throw against the charm effect. You can use this ability again after you complete a long rest.
In addition, your years of heartbreaks and heart breaking have left you jaded. You are immune to charm effects.
Love Is An Illusion
Starting at 17th level, any creature who is immune to charmed effects but not immune to illusion effects can be affected by your spells and abilities that give charmed effects although they make saving throws with advantage. In addition, you gain advantage on saving throws against illusion effects.
Finally, if a creature knows any language you can communicate with it non-verbally, negating the need to share a language with it for the purposes of other paramour features.