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Machine Cosmique (HB)
Your patron is a cosmic machine that claims to have generated, continuously sustains, and will ultimately disassemble the multiverse. Your patron might originate from Mechanus or it could be hidden amongst the ruins and forgotten places of the material realm. The cosmic machine’s motivations and desires are inscrutable, even to you, its coded directions never seeming to add up to a discernible greater plan. Your physical appearance has been changed in some way by your relationship to the machine and your pact spells are all cosmetically altered to reflect the machine’s technologically advanced themes.
Expanded Spell List
The Cosmic Machine lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Niveau de sort | Sorts |
---|---|
1 | guiding bolt, identify |
2 | heat metal, locate object |
3 | lightning bolt, spirit guardians* |
4 | arcane eye, stoneskin |
5 | creation, telekinesis |
*Unless you learn this spell from another class, your spirit guardians appear as mechanical constructs rather than angelic, fey, or fiendish.
Advanced Targeting System
Starting at 1st level, you can use your bonus action to make a ranged spell attack against a creature within 120 feet of you. If you hit, your spell attacks against that creature gain advantage until the start of your next turn.
Advanced Protocol System
Starting at 6th level, when you fail a saving throw against an effect that would cause you to be charmed, frightened, or unconscious you can use your reaction to cause the saving throw to succeed instead. Once you use this feature, you can’t use it again until you complete a short or a long rest.
Advanced Integration System
Starting at 10th level, gain proficiency in any three tool proficiencies and add half your proficiency modifier to all tool proficiencies you do not add your proficiency modifier to. Additionally, when you spend one minute observing a written, spoken, or signed language you learn that language.
Advanced Override System
Starting at 14th level, you can integrate a creature into the cosmic machine’s directives, overriding the creature’s normal impulses with your own will. The creature must make an Intelligence saving throw against your warlock spell saving throw DC. If the creature fails, you dictate the creature’s actions on each of its turns for the next minute. At the end of each of its turns it can make a new saving throw to end this effect.
You must finish a short or a long rest before you can use this feature again.